com.google.android.gms.games.event.Events |
This interface is deprecated.
Use EventsClient
instead
Entry point for events functionality.
Nested Classes | |||||||||||
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Events.LoadEventsResult |
This interface is deprecated.
EventBuffer is returned directly in the EventsClient .
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Public Methods | |||||||||||
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Increments an event by the given number of steps.
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Asynchronously load event data for the currently signed in player.
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Asynchronously load event data for specified event IDs.
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Increments an event by the given number of steps.
This is the fire-and-forget API. Event increments are cached locally and flushed to the server in batches.
Required API: API
Required Scopes: SCOPE_GAMES
Parameters | |
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apiClient |
GoogleApiClient : The GoogleApiClient to service the call. |
eventId |
String : The event ID to increment. |
incrementAmount |
int : The amount increment by. Must be greater than or equal to 0.
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Asynchronously load event data for the currently signed in player.
Required API: API
Required Scopes: SCOPE_GAMES
Parameters | |
---|---|
apiClient |
GoogleApiClient : The GoogleApiClient to service the call. |
forceReload |
boolean : If true , this call will clear any locally cached data and attempt to
fetch the latest data from the server. This would commonly be used for something like a
user-initiated refresh. Normally, this should be set to false to gain advantages of
data caching. |
Returns | |
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PendingResult<Events.LoadEventsResult> |
PendingResult to access the data when available.
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Asynchronously load event data for specified event IDs.
Required API: API
Required Scopes: SCOPE_GAMES
Parameters | |
---|---|
apiClient |
GoogleApiClient : The GoogleApiClient to service the call. |
forceReload |
boolean : If true , this call will clear any locally cached data and attempt to
fetch the latest data from the server. This would commonly be used for something like a
user-initiated refresh. Normally, this should be set to false to gain advantages of
data caching. |
eventIds |
String : The IDs of the events to load. |
Returns | |
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PendingResult<Events.LoadEventsResult> |
PendingResult to access the data when available.
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