com.google.android.gms.games.multiplayer.turnbased.TurnBasedMultiplayer.UpdateMatchResult |
This interface is deprecated.
TurnBasedMatch
is returned directly in the TurnBasedMultiplayerClient
.
Result delivered when match has been updated. Possible status codes include:
STATUS_OK
if data was successfully
loaded and is up-to-date.
STATUS_NETWORK_ERROR_OPERATION_DEFERRED
if
the attempt to leave the match resulted in a network error. The operation was stored
locally, and will be retried the next time the device comes online. No further action is
required.
STATUS_MATCH_ERROR_LOCALLY_MODIFIED
if the match has already been modified locally and has changes waiting to be synced to
the server. The update operation was not executed.
STATUS_MATCH_ERROR_INACTIVE_MATCH
if the match has already transitioned into an inactive state on the server.
STATUS_MATCH_ERROR_OUT_OF_DATE_VERSION
if
the local match state was out of date. In this case, the updated match will be returned.
STATUS_MULTIPLAYER_ERROR_NOT_TRUSTED_TESTER
if one of the users in the match is not a trusted tester of a game which is not yet
published.
STATUS_MULTIPLAYER_ERROR_INVALID_OPERATION
if the server rejected the operation.
STATUS_MULTIPLAYER_DISABLED
if the
game does not support multiplayer.
STATUS_CLIENT_RECONNECT_REQUIRED
if
the client needs to reconnect to the service to access this data.
STATUS_INTERNAL_ERROR
if an
unexpected error occurred in the service.
Public Methods | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
[Expand]
Inherited Methods | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Returns | |
---|---|
TurnBasedMatch |
The updated TurnBasedMatch object. Note that this may be null, depending on
the status code returned.
|